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Interesting note is that if he is going to drop his axe, it will appear that he is holding an axe instead of the usual hammer. I believe that as of now he is the only mob to do this.
Since he is the only mob that does that I guess a SD2 script is appropriate. This issue is probably of the least priority ever but might provide a welcomed change from the usual script stuff ;)
The biggest problem I see here is that currently the loot generation happens after a mob dies, while the script would like to know about it... well, somewhat earlier 😛
I'm guessing they simply check the loot he'll drop, and change the weapon accordingly if it happens to be in the loot. It's been confirmed in the past by blues that mobs get the loot they'll drop when they are spawned. I could give you a link, but that's worthless since the old forum is unfortunately gone...
no, i meant how actually the equipment is set/changed here:
aura
manually (SetEquipmentSlot? - to which value)
Change ModelId?
Change Entry?
Oh, and the additional question: When to change to axe: Randomly (on spawn then) with which chance?
Or maybe change to axe for all spawned npcs (game-event)?
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evil-at-wow commentedon Apr 1, 2013
The biggest problem I see here is that currently the loot generation happens after a mob dies, while the script would like to know about it... well, somewhat earlier 😛
Schmoozerd commentedon Apr 1, 2013
well, this would have to work the other way around
the axe-drop must have a condition, which corresponds to his item-equip state (be it an aura that is death persistant or whatever)
Schmoozerd commentedon Apr 30, 2013
As i totally forgot about it :)
Do we have any knowledge how he actually changes his weapon?
evil-at-wow commentedon Apr 30, 2013
I'm guessing they simply check the loot he'll drop, and change the weapon accordingly if it happens to be in the loot. It's been confirmed in the past by blues that mobs get the loot they'll drop when they are spawned. I could give you a link, but that's worthless since the old forum is unfortunately gone...
Schmoozerd commentedon May 1, 2013
no, i meant how actually the equipment is set/changed here:
aura
manually (SetEquipmentSlot? - to which value)
Change ModelId?
Change Entry?
Oh, and the additional question: When to change to axe: Randomly (on spawn then) with which chance?
Or maybe change to axe for all spawned npcs (game-event)?
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