Decompilation of Deus Ex: Human Revolution
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Updated
Oct 28, 2026 - C++
Decompilation of Deus Ex: Human Revolution
A plugin for Deus Ex: Human Revolution Director's Cut, restoring the gold filter, post processing and shading from the original Deus Ex: Human Revolution
Randomizer for Deus Ex
Unreal Engine 1 RTX Remix Render Device
Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.
Cross-platform open source reimplementation of Deus Ex
A cyber renaissence theme
A black & gold theme extension inspired by the Deus Ex universe.
Render devices for Deus Ex (engine 1112fm): PathTracerDrv, a hardware ray traced path tracer with NRD and DLSS Ray Reconstruction, and VulkanDrv, a Vulkan rasteriser. A fork of OldUnreal/UT99VulkanDrv.
PlayStation button icons for Deus Ex: Human Revolution Director's Cut (PC) - DualShock glyphs, L1/L2/R1/R2, SHARE/OPTIONS, PS3 controller layout screen
ASI plugin for Deus Ex: Human Revolution Director's Cut - removes the periodic 30-60s stutter and the 1280px UI clamp so the HUD scales at 1080p/1440p/4K. In-memory patches, ModHook-safe
DualShock 4 button icons for Deus Ex: Mankind Divided (PC) - DS4 glyphs everywhere + the authored DS4 control scheme screen unlocked
First PT-BR translation of Deus Ex: Human Revolution Director's Cut running on real Wii U (Aroma + SDCafiine).
A generator, and db to generatore, determine, store, and archive the easter eggs or data for deus ex human revolution triangle codes
Self-hosted source-built modding stack for Deus Ex (2000). One installer, one launcher, one click to play.
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