面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。可用于构建技能系统等。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
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Updated
Oct 26, 2026 - C#
面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。可用于构建技能系统等。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
Svelte 5 cross-tab sync, leader election and task rollover on leader change (when leader tab is closed)
codexSync is a local-first GUI + CLI for safe Codex sync between personal machines: chats, projects, configuration and local state, with guarded handoff, conflict handling, verified backups and recovery.
Conflict-free Data Types
RFC 6901 / RFC 6902 compliant JSON Pointer and JSON Patch delta computation engine for incremental state sync
RFC 6901 / RFC 6902 compliant JSON Pointer and JSON Patch delta computation engine for incremental state sync
Real-time State Sync with Socket.IO
Single-binary CLI for bootstrapping a cosmos-sdk node from a state-sync snapshot — talks the cometbft state-sync P2P protocol directly, no chain daemon required
Keep any state manager in sync with any CRDT
Teach AI assistants to generate correct Unity and Jahro debugging code, with skills for commands, watchers, snapshots, logs, config, and fixes
Lux open edge: real-time state sync without a DB. Local-first client + Cloudflare edge. Path to buyer-deployed broker / AWS Marketplace.
Fast, structured WebSockets for distributed real-time apps.
State-Oriented Data Protocol — continuous state sync over WebSocket. Delta-only, reconnect-safe, sub-millisecond latency.
Open-source engine-agnostic multiplayer backend: Rust data plane + Bun/Elysia control plane, TypeScript SDK, and WASM room plugins.
Drive a second monitor from your web app. Click in one window, change what's shown in another — no server, no Electron. ~10 kB, zero dependencies.
Curated agent skills for Unity multiplayer game development targeting mobile and WebGL2 browsers.
(WIP) Validated Replicated State Machine built on a custom lightweight CRDT. Combine CRDT offline capabilities with strict business logic validation, state reconciliation, and audit trails.
Deterministic state sync between paired Apple devices — identity, envelopes, snapshots, reducers. WCSession-backed in production, transport-agnostic by design.
Lux open-source client: real-time application state sync. Local-first, ~1KB, WebSocket push. Faster path than Redis pub/sub glue. npm i @voxell/lux
To associate your repository with the state-sync topic, visit your repo's landing page and select "manage topics."